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- /* Misc.c: Miscellaneous routines I didn't know where else to put. */
- #include <stdio.h>
- #include "defs.h"
- #include "structs.h"
- #include "vars.h"
- #include "protos.h"
-
- struct helpst
- {
- char *cmd, *does;
- };
-
- struct helpst help0[] =
- {
- { "B", "Bld Battlestar(s) 75"},
- { "C", "Bld Cruiser(s) 16"},
- { "H", "Help" },
- { "R", "Range Research" },
- { "S", "Bld Scout(s) 6"},
- { "V", "Velocity Research" },
- { "W", "Weapons Research" },
- { ">M", "Redraw Map" },
- { ">R", "Research summary" },
- { 0, 0 }
- };
-
- struct helpst help1[] =
- {
- { "B", "Blast Planet" },
- { "C", "Colony summary" },
- { "D", "TaskForce Destination" },
- { "G", "Go on (done)" },
- { "H", "Help" },
- { "J", "Join TaskForces" },
- { "L", "Land transports" },
- { "M", "Redraw Map" },
- { "N", "New TaskForce" },
- { "Q", "Quit" },
- { "R", "Research summary" },
- { "S", "Star summary" },
- { "T", "TaskForce summary" },
- { 0, 0 }
- };
-
- struct helpst help2[] =
- {
- { "C", "Colonies" },
- { "G", "Go on (done)" },
- { "H", "Help" },
- { "M", "Map" },
- { "O", "Odds" },
- { "R", "Research summary" },
- { "S", "Star summary" },
- { "T", "TaskForce summary" },
- { "W", "Withdraw" },
- { 0, 0, }
- };
-
- struct helpst help3[] =
- {
- { "B", "Break off Attack" },
- { "C", "Colony summary" },
- { "G", "Go on (done)" },
- { "H", "Help" },
- { "J", "Join TFs" },
- { "M", "Redraw Map" },
- { "N", "New TF" },
- { "R", "Research summary" },
- { "S", "Star summary" },
- { "T", "TaskForce summary" },
- { 0, 0 }
- };
-
- struct helpst help4[] =
- {
- { "A", "Bld Adv. Missle Base 35"},
- { "B", "Bld Battlestar(s) 70"},
- { "C", "Bld Cruiser(s) 16"},
- { "H", "Help" },
- { "I", "Invest 3"},
- { "M", "Bld Missle Base(s) 8"},
- { "R", "Range Research" },
- { "S", "Bld Scout(s) 6"},
- { "T", "Bld Transports" },
- { "V", "Vel Research" },
- { "W", "Weapons Research" },
- { "*x", "Bld max. # of x" },
- { "+", "Bld max. offensive" },
- { "-", "Bld max. defensive" },
- { ">C", "Colony summary" },
- { ">M", "Redraw Map" },
- { ">R", "Research summary" },
- { ">S", "Star summary" },
- { 0, 0 }
- };
-
- void help(int which)
- {
- struct helpst *h;
- int j;
-
- j = 1;
- point(50, j++);
- if (which == 0) h = help0;
- if (which == 1) h = help1;
- if (which == 2) h = help2;
- if (which == 3) h = help3;
- if (which == 4) h = help4;
- while (h->cmd != 0)
- {
- printf("%2s - %-25s", h->cmd, h->does);
- point(50, j++);
- h++;
- }
- clear_field();
- }
-
- void on_board(int x, int y)
- {
- int i;
- int starnum;
- board[x][y].tf=' ';
- i=1;
- do
- {
- if ( (tf[player][i].dest!=0) && (tf[player][i].x==x)
- && (tf[player][i].y==y
- ) )
- {
- if ( board[x][y].tf==' ' )
- board[x][y].tf= i+'a'-1;
- else
- {
- board[x][y].tf='*';
- i=27;
- }
- }
- i=i+1;
- }
- while (i <= 26);
- if ( board[x][y].star != '.' )
- {
- board[x][y].enemy = ' ';
- starnum= board[x][y].star - 'A' +1;
- if ( col_stars[starnum][player] != 0 )
- board[x][y].enemy = '@';
- }
- update_board(x,y,both);
- }
-
- void pause()
- {
- point(1,18);
- printf("Press any key to continue ");
- get_char();
- }
-